How to Make Money on Sports Simulators

Live sports and betting are challenging today because many sports events have been suspended as a result of the COVID-19 crisis. The sports industry is ever-expanding and ever-changing and so brands should consider a different perspective in sports investment. 

Apart from enjoying sports activities, brands can use specific models to make money out of it despite that it may be difficult to invest in teams directly. This post offers insights into how to do so.

Ticket sales

Ticket sales are an excellent way of generating revenue on sports simulators, just like other modern investment options, including trading cryptocurrencies, which is currently the most in-trend option. Some sports events have led to massive revenue generation, although the existing climate may cause some limitations.

Selling virtual tickets can boost the event’s attendance and allow the fans to share their sports experiences with friends and family. Brands can leverage the power of ticket sales by having a simple plan to help them save money and time. 

When developing a plan, they need to establish social media platforms that can generate high returns on investment. They also need to set their ticket sales goals and whether they have a budget for contest prizes and social media ads. The National Basketball Association is reputable for its ability to make money through ticket sales. 


Sponsorships are one of the most important channels of revenue generation in the sports industry. Like other sponsorships, they are a way of creating brand awareness around the products. When a team competes with the sponsor’s gear, the message is strengthened further. 

The virtual state of sports simulators creates traditional branding opportunities such as brand placements. Sponsorships lead to interactive streams and create exclusive content for sports fans. They are also important as part of brands’ annual revenues. 

A typical example of money-making through sponsorships was the partnership between Fortnite and Samsung to offer Samsung Galaxy Fortnite skin. Customers who preordered Samsung Galaxy Note 9 received an offer and this saw an increase in sales by Samsung. 


Advertising revenues are generated from the content sent to viewers of virtual s[orts events. The consumption patterns of such events are impressive, making advertising an ideal way of making money on sports simulators. The team’s advertising revenue can be regarded as “content” revenue, the deals of which include advertising rights of individual streams of players. 

Sports simulators can create endless opportunities for promotion and cross-selling. This can be achieved by teaming up with local businesses to inform and educate fans about the promotions. 

Companies can sell their in-game advertising space to vendors or other businesses. Through advertising and branding, patrons can learn about the weekly specials in the background when a game is continuing. A crowd could gather around a simulator to watch a game and be exposed to brand logo images in a stadium scoreboard.


Tournament winnings are also good revenue channels for brands. Companies should use sports simulators to create fun and encourage competition among teams with ultimate rewards.

Whereas many teams desire to succeed in competitions, it is not universal for the organization of a team to take advantage of tournament winnings. Many team organizations prefer indirect benefits from their team success through renegotiating for new sponsorships. This is a valuable approach for well-performing teams and so it is not a very significant revenue generation channel for many teams.

Also, don’t forget about the best slots tournaments, which are one of the hottest trends in gaming today. It is by playing the best online slots ( オンラインスロット ) in tournaments that the team has the opportunity to win the prize pool of the tournament, which is usually a fairly large sum of money.

With sports simulators, teams can get impressive qualitative rewards, including team sponsorships. Some tournaments are also best played within a team. The adoption of modern technology such as projection-based technology can create additional simulator experiences to the teams’ structures.

Selling Merchandise

Alongside customer satisfaction, the sale of digital and physical merchandise can act as sources of revenue for teams. Teams can leverage apparel, competitive gaming, and entertainment to approach revenue generation differently and focus on strengths. 

A typical example of a company that sold merchandise to generate revenue is 100 thieves. The company generated $35 million for its expansion and has since acted as a role model for other companies. Another typical example is the partnership between Marvel and Team liquid in 2019 to sell merchandise with a superhero theme. 

In-game purchases associated with sports simulators are an excellent channel of teams’ revenue generation. The teams offer apparel and related merchandise such as jerseys to t-shirts targeting their unique audience. They adopt different approaches like the 100 Thieves to sell Hypebeast merchandise with limited quantity and high prices. By using such demand and supply adjustments, the teams can create a status symbol, although they may not maximize their revenue using this approach due to the small size of the e-sports stadiums. 


Ticket sales, sponsorships, advertising, tournaments, and the sale of merchandise are the most common ways of making money on sports simulators. Exploring these sources of revenue can shape the future of the sports industry. Just like in other industries, teams need to focus on the content they send to their customers and ensure customer satisfaction during sports interactions. 

About the Author

Thomas Jackson works for the top essay writing service as a professional writer. He’s passionate about writing and is currently a member of several writing clubs in New York. He is greatly interested in writing songs as well since he was a child. As a young author, he finds his inspiration from live concerts and while performing at home for his loved ones.

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